Companion

Abilities

31 abilities. Species define 1–2 possible abilities; with two, it's rolled 50/50 at generation. Signature holders are single-ability (guaranteed).

AbilityEffect
AnchoredCannot be forced out of battle. It is holding something in place.
Bad VibesOn entry, lowers the Attack of opposing creechers. The mood in the room shifts.
Built DifferentSurvives a hit that would knock it out from full HP with 1 HP left. Ships lose.
CaffeinatedSpeed rises every turn. It is not okay.
Cloud StorageSummons rain the moment it enters battle. Everything is backed up now.
Compound EyesBoosts move accuracy.
DerivativeCopies an opposing creecher's ability on entry. Inspired by, not infringing.
Doesn't CareIgnores the opponent's stat changes entirely.
DoomscrollingCannot fall asleep. Hasn't in years.
Five Finger DiscountMay find an item lying around after a won battle. Don't ask where it came from.
Frame DataBoosted critical-hit ratio. It has studied the matchup.
Hard to Look AtOn entry, lowers the accuracy of opposing creechers. They keep glancing away.
High PingAlways acts last, but its moves never miss. Half a second behind reality, dead on target.
Just a GuyGreg is a guy.
LevitateImmune to Ground-type moves and grounded hazards.
PettySharply raises Attack whenever a foe lowers one of its stats. It remembers.
Piping HotContact with this creecher may burn the attacker.
PrecedentTakes reduced damage from any move used on it twice in a row. That argument has already been heard.
RegeneratorRestores a third of its HP when it switches out.
Rock HeadProtects it from recoil damage. (No recoil moves exist in v1 — this ability currently does nothing, like its owner's namesake.)
Rough SkinAttackers that make contact take damage.
ServiceIts moves ignore evasiveness. You have been located.
Shed SkinMay shrug off status conditions at the end of each turn.
Short FuseRaises Sp. Atk when a hit drops it to half HP or below.
SpiteStatus conditions make it hit harder, and burns don't sap its Attack. Powered entirely by grudge.
StaticContact with this creecher may paralyze the attacker.
Swift SwimDoubles Speed in rain.
Thick SuitHalves damage from physical moves. Tailored.
TrollStatus moves go first. Annoying on purpose.
VindicatedAttack rises whenever it knocks something out. Told you so.
WorkloadMulti-hit moves always land the maximum number of hits. Every task gets done.