The Creecher RegistryCREECHERS · TOTALLY ORIGINAL

Abilities

What each does.

AbilityWhat it does
AnchoredCannot be forced out of battle. (No move in Generica forces switches yet, so for now it simply refuses to leave on principle.)
Bad VibesOn entry, lowers the Attack of opposing creechers.
Built DifferentWhen at full HP, survives a hit that would knock it out with 1 HP left.
CaffeinatedSpeed rises every turn.
Cloud StorageSummons rain the moment it enters battle.
Compound EyesBoosts move accuracy.
DerivativeCopies an opposing creecher's ability on entry.
Doesn't CareIgnores the opponent's stat changes entirely.
DoomscrollingCan't fall asleep. Keeps watching reels.
Five Finger DiscountMay find an item lying around after a won battle. Don't ask where it came from.
Frame DataBoosted critical-hit ratio.
Hard to Look AtOn entry, lowers the accuracy of opposing creechers.
High PingAlways acts last, but its moves never miss.
Just a GuyGreg is a guy.
LevitateImmune to Ground-type moves.
PettySharply raises Attack whenever a foe lowers one of its stats.
Piping HotContact with this creecher may burn the attacker.
PrecedentTakes reduced damage from any move used on it twice in a row.
RegeneratorRestores a third of its HP when it switches out.
Rock HeadProtects it from recoil damage. (No move in Generica causes recoil yet, so it mostly protects its owner from self-reflection.)
Rough SkinAttackers that make contact take damage.
ServiceIts moves ignore evasiveness.
Shed SkinMay shrug off status conditions at the end of each turn.
Short FuseRaises Sp. Atk when a hit drops it to half HP or below.
SpiteStatus conditions make it hit harder, and burns don't sap its Attack.
StaticContact with this creecher may paralyze the attacker.
Swift SwimDoubles Speed in rain.
Thick SuitHalves damage from physical moves.
TrollStatus moves go first. It's annoying on purpose:)
VindicatedAttack rises whenever it knocks something out.
WorkloadMulti-hit moves always land the maximum number of hits.