Moves
Every move, described plainly. Tap a column to sort.
| Move | Type | Cat. | Pwr | Acc | PP | What it does |
|---|---|---|---|---|---|---|
| Act of God | electric | Special | 110 | 70 | 10 | A massive lightning strike hits the target. This may also leave it paralyzed. (paralyze 30%) |
| Action Items Stickit only | bug | Physical | 25 | 100 | 20 | The user strikes the target two to five times in a row. |
| Aqua Jet | water | Physical | 40 | 100 | 20 | The user lunges in a burst of water. This move always goes first. |
| Big Flame | fire | Special | 90 | 100 | 15 | The target is burned with a powerful blaze. This may also leave the target with a burn. (burn 10%) |
| Bite | dark | Physical | 60 | 100 | 25 | The target is bitten with sharp fangs. |
| Body Slam | normal | Physical | 85 | 100 | 15 | The user drops its full weight onto the target. This may also leave the target paralyzed. (paralyze 30%) |
| Bonk | normal | Physical | 70 | 100 | 15 | The user rams the target with a hard, blunt headbutt. This may also make the target flinch. (flinch 30%) |
| Boring Story | normal | Status | - | 60 | 15 | The user drones on until the target falls asleep. (sleep) |
| Brace | normal | Status | - | - | 10 | The user braces itself, raising its Defense and Sp. Def. This move goes first. |
| Brick Break | fighting | Physical | 75 | 100 | 15 | The user attacks with a swift chop. |
| Brick Up | steel | Status | - | - | 15 | The user hardens its body, sharply raising its Defense. |
| Buffering | normal | Status | - | 100 | 20 | The user stalls the target, harshly lowering its Speed. |
| Bug Bite | bug | Physical | 60 | 100 | 20 | The user bites the target sharply. |
| Bulldoze | ground | Physical | 60 | 100 | 20 | The user stomps the ground to damage the target. This also lowers the target's Speed. |
| Bureaucracy | normal | Status | - | - | 20 | The user scatters spikes around the target's team that hurt Creechers switching in. |
| Calm Mind | psychic | Status | - | - | 20 | The user focuses its mind, raising its Sp. Atk and Sp. Def. |
| Close Combat | fighting | Physical | 120 | 100 | 5 | The user attacks at close range, lowering its own Defense and Sp. Def. |
| Confusion | psychic | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. (confuse 10%) |
| Crunch | dark | Physical | 80 | 100 | 15 | The user crunches the target with sharp fangs. This may also lower the target's Defense. |
| Cut | normal | Physical | 50 | 95 | 30 | The target is struck with a blade or claw. It can also clear small trees in the field. |
| Dazzling Gleam | fairy | Special | 80 | 100 | 10 | The target is damaged by a powerful flash of light. |
| Dragon Breath | dragon | Special | 60 | 100 | 20 | The target is blasted with a powerful breath. This may also leave it paralyzed. (paralyze 30%) |
| Dragon Claw | dragon | Physical | 80 | 100 | 15 | The target is raked with sharp, large claws. |
| Dragon Dance | dragon | Status | - | - | 20 | The user performs a mystic dance, raising its Attack and Speed. |
| Duck and Weave | normal | Status | - | - | 15 | The user weaves about to raise its evasiveness. |
| Earthquake | ground | Physical | 100 | 100 | 10 | The user triggers a violent quake that strikes everything around it. |
| Energy Ball | grass | Special | 90 | 100 | 10 | The user fires a ball of nature energy. This may also lower the target's Sp. Def. |
| Espresso Shot Arabicat only | grass | Special | 65 | 100 | 15 | The user slams a concentrated shot of pure caffeine and acts before it can think better of it. This move always goes first. |
| Filing Fee Litigious trainers only | ground | Status | - | - | 20 | The user scatters spikes around the target's team that hurt Creechers switching in. |
| Fire Hose | water | Special | 110 | 80 | 5 | The target is blasted with a powerful torrent of water. |
| Fire Punch | fire | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. (burn 10%) |
| Flame | fire | Special | 65 | 100 | 20 | The target is scorched with flames. This may also leave the target with a burn. (burn 10%) |
| Flash Cannon | steel | Special | 80 | 100 | 10 | The target is blasted with a beam of light. This may also lower the target's Sp. Def. |
| Fly | Physical | 70 | 95 | 15 | The user swoops down on the target from above. It can also be used to fly to any visited town. | |
| Fresh Pot | water | Special | 80 | 100 | 15 | The target is doused with scalding liquid. This may also leave the target with a burn. (burn 30%) |
| Full Send | normal | Physical | 120 | 85 | 10 | The user throws itself at the target with reckless force. |
| Gaslight | fire | Status | - | 85 | 15 | The user sets the target alight, leaving it with a burn. (burn) |
| Growl | normal | Status | - | 100 | 40 | The user growls to lower the target's Attack. |
| Gust | Special | 40 | 100 | 35 | The target is struck by a gust of wind. | |
| Headstart | normal | Physical | 40 | 100 | 30 | The user strikes a quick blow. This move always goes first. |
| Hold Still Greg only | normal | Status | - | 80 | 15 | The user calmly tells the target to hold still. Unnervingly, it complies, and is left paralyzed. (paralyze) |
| Huge Flame | fire | Special | 110 | 85 | 5 | The target is engulfed in a huge blaze. This may also leave the target with a burn. (burn 10%) |
| Hurricane | Special | 110 | 70 | 10 | The target is enveloped by a fierce wind. This may also confuse the target. (confuse 30%) | |
| Hyper Voice | normal | Special | 90 | 100 | 10 | The user lets loose a deafening shout to damage the target. |
| Ice Beam | ice | Special | 90 | 100 | 10 | The target is blasted with a freezing beam. This may also leave the target frozen. (freeze 10%) |
| Ice Punch | ice | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. (freeze 10%) |
| Icy Wind | ice | Special | 55 | 95 | 15 | The target is buffeted with a chilling wind. This also lowers the target's Speed. |
| Iron Head | steel | Physical | 80 | 100 | 15 | The user slams its hardened head into the target. |
| Jump Scare | ghost | Physical | 70 | 100 | 15 | The user startles the target with a sudden scare. This may also confuse the target. (confuse 20%) |
| Last Straw Tantrowl only | Physical | 90 | 100 | 10 | The user finally snaps and lashes out, working itself into an even greater fury. This raises the user's Attack. | |
| Lawyer Up Casemimic line only | steel | Status | - | - | 15 | The user fortifies its defenses, sharply raising its Defense. |
| Leech Seed | grass | Status | - | 90 | 10 | A draining seed is planted on the target, leaving it poisoned. (poison) |
| Leer | normal | Status | - | 100 | 30 | The user gives an intimidating stare to lower the target's Defense. |
| Legal Fees Litigious trainers only | rock | Status | - | - | 20 | The user scatters pointed stones around the target's team that hurt Creechers switching in. |
| Lil Flame | fire | Special | 40 | 100 | 25 | The target is hit with a small flame. This may also leave the target with a burn. (burn 10%) |
| Monster Noises Greg only | normal | Special | 100 | 100 | 10 | The user unleashes a barrage of strange noises. This may also confuse the target. (confuse 30%) |
| Moonblast | fairy | Special | 95 | 100 | 15 | The target is struck with the power of the moon. This may also lower the target's Sp. Atk. |
| Mud-Slap | ground | Special | 20 | 100 | 10 | The user flings mud at the target, dealing damage and lowering its accuracy. |
| Nasty Plot | dark | Status | - | - | 20 | The user schemes, sharply raising its Sp. Atk. |
| Objection Elite Four only | normal | Status | - | - | 10 | The user braces for impact, raising its Defense and Sp. Def. This move goes first. |
| On-Stage Ground Pound Asuri only | fighting | Physical | 85 | 95 | 10 | The user drops a showboating ground pound right on cue. This may also lower the target's Defense. |
| Paper Jam | steel | Physical | 65 | 100 | 15 | The user crushes the target in a grinding, mechanical jam. This may also lower the target's Speed. |
| Play Rough | fairy | Physical | 90 | 90 | 10 | The user roughhouses the target. This may also lower the target's Attack. |
| Pocket Sand | ground | Status | - | 100 | 15 | The user throws sand in the target's face to lower its accuracy. |
| Poison Jab | poison | Physical | 80 | 100 | 20 | The target is jabbed with a toxic point. This may also poison the target. (poison 30%) |
| Prior Art one of a kind | fairy | Special | 90 | 100 | 10 | The target is struck by an attack that cannot be evaded. |
| Psychic | psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def. |
| Punch Greg only | normal | Physical | 60 | 100 | 25 | The user throws one honest, fully committed punch. No element, no technique -- just a grown man who means it. |
| Ragebait | normal | Status | - | 85 | 15 | The user enrages the target, sharply raising its Attack but leaving it confused. (confuse) |
| Rain Dance | water | Status | - | - | 5 | The user calls down rain for five turns, powering up Water-type moves. |
| Razor Leaf | grass | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slice the target. |
| Recess | normal | Physical | 70 | 100 | 20 | After dealing damage, the user switches out with a party member. |
| Rock Slide | rock | Physical | 75 | 90 | 10 | Large boulders are dropped on the target. |
| Rock Smash | fighting | Physical | 40 | 100 | 15 | The user strikes with a forceful blow. This may also lower the target's Defense. |
| Rock Throw | rock | Physical | 50 | 90 | 15 | The user hurls a rock at the target. |
| Sandstorm | rock | Status | - | - | 10 | A five-turn sandstorm rages, damaging all Creechers except Rock, Ground, and Steel types. |
| Shadow Ball | ghost | Special | 80 | 100 | 15 | A shadowy blob is hurled at the target. This may also lower the target's Sp. Def. |
| Signal Beam | bug | Special | 75 | 100 | 15 | The target is struck by a strange beam of light. This may also confuse the target. (confuse 10%) |
| Sleep Powder | grass | Status | - | 75 | 15 | The user scatters a powder that puts the target to sleep. (sleep) |
| Slow Cook Tamolten only | fire | Special | 70 | 100 | 15 | The user roasts the target low and slow with patient, even heat. This may also leave the target with a burn. (burn 30%) |
| Sludge Bomb | poison | Special | 90 | 100 | 10 | The target is pelted with filthy sludge. This may also poison the target. (poison 30%) |
| Spark | electric | Physical | 65 | 100 | 20 | The user charges the target with an electrified body. This may also leave it paralyzed. (paralyze 30%) |
| Statute of Limitations Statute only | ghost | Status | - | - | 5 | Any Creecher that hears this faints in three turns unless it switches out. |
| Sun Laser | grass | Special | 150 | 100 | 5 | The target is hit with a concentrated beam of solar energy. The user must recharge on the next turn. |
| Sunny Day | fire | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| Surf | water | Special | 90 | 100 | 15 | The user crashes a great wave over the target. It can also be used to travel across water. |
| Swift | normal | Special | 60 | - | 20 | Star-shaped rays are fired at the target. This attack never misses. |
| Tackle | normal | Physical | 40 | 100 | 35 | A full-body charge that slams into the target. |
| Taser | electric | Special | 40 | 100 | 30 | The target is jolted with electricity. This may also leave the target paralyzed. (paralyze 10%) |
| The Big One | normal | Special | 150 | 90 | 5 | The target is hit with an enormous blast of power. The user must recharge on the next turn. |
| Thunder Wave | electric | Status | - | 90 | 20 | The user releases a weak jolt that leaves the target paralyzed. (paralyze) |
| Thunderbolt | electric | Special | 90 | 100 | 15 | The target is struck with a strong jolt of electricity. This may also leave it paralyzed. (paralyze 10%) |
| Touch Grass | grass | Physical | 80 | 100 | 15 | The user strikes the target with a firm, grounding blow. |
| Toxic | poison | Status | - | 90 | 10 | The user poisons the target with a toxic substance. (poison) |
| Two Weeks Notice | normal | Status | - | - | 5 | Any Creecher that hears this faints in three turns unless it switches out. |
| Vine Whip | grass | Physical | 45 | 100 | 25 | The target is struck with slender, whip-like vines. |
| Volt Tackle Pichaku only | electric | Physical | 120 | 100 | 15 | The user hurls itself at the target in a charge of electricity. This may also leave it paralyzed. (paralyze 10%) |
| Water Gun | water | Special | 40 | 100 | 25 | The target is blasted with a jet of water. |
| Waterfall | water | Physical | 80 | 100 | 15 | The user charges the target in a rush of water. |
| Wing Attack | Physical | 60 | 100 | 35 | The target is struck with outstretched wings. |