The Creecher RegistryCREECHERS · TOTALLY ORIGINAL

Moves

Every move, described plainly. Tap a column to sort.

MoveTypeCat.PwrAccPPWhat it does
Act of God electricSpecial1107010A massive lightning strike hits the target. This may also leave it paralyzed. (paralyze 30%)
Action Items Stickit onlybugPhysical2510020The user strikes the target two to five times in a row.
Aqua Jet waterPhysical4010020The user lunges in a burst of water. This move always goes first.
Big Flame fireSpecial9010015The target is burned with a powerful blaze. This may also leave the target with a burn. (burn 10%)
Bite darkPhysical6010025The target is bitten with sharp fangs.
Body Slam normalPhysical8510015The user drops its full weight onto the target. This may also leave the target paralyzed. (paralyze 30%)
Bonk normalPhysical7010015The user rams the target with a hard, blunt headbutt. This may also make the target flinch. (flinch 30%)
Boring Story normalStatus-6015The user drones on until the target falls asleep. (sleep)
Brace normalStatus--10The user braces itself, raising its Defense and Sp. Def. This move goes first.
Brick Break fightingPhysical7510015The user attacks with a swift chop.
Brick Up steelStatus--15The user hardens its body, sharply raising its Defense.
Buffering normalStatus-10020The user stalls the target, harshly lowering its Speed.
Bug Bite bugPhysical6010020The user bites the target sharply.
Bulldoze groundPhysical6010020The user stomps the ground to damage the target. This also lowers the target's Speed.
Bureaucracy normalStatus--20The user scatters spikes around the target's team that hurt Creechers switching in.
Calm Mind psychicStatus--20The user focuses its mind, raising its Sp. Atk and Sp. Def.
Close Combat fightingPhysical1201005The user attacks at close range, lowering its own Defense and Sp. Def.
Confusion psychicSpecial5010025The target is hit by a weak telekinetic force. This may also confuse the target. (confuse 10%)
Crunch darkPhysical8010015The user crunches the target with sharp fangs. This may also lower the target's Defense.
Cut normalPhysical509530The target is struck with a blade or claw. It can also clear small trees in the field.
Dazzling Gleam fairySpecial8010010The target is damaged by a powerful flash of light.
Dragon Breath dragonSpecial6010020The target is blasted with a powerful breath. This may also leave it paralyzed. (paralyze 30%)
Dragon Claw dragonPhysical8010015The target is raked with sharp, large claws.
Dragon Dance dragonStatus--20The user performs a mystic dance, raising its Attack and Speed.
Duck and Weave normalStatus--15The user weaves about to raise its evasiveness.
Earthquake groundPhysical10010010The user triggers a violent quake that strikes everything around it.
Energy Ball grassSpecial9010010The user fires a ball of nature energy. This may also lower the target's Sp. Def.
Espresso Shot Arabicat onlygrassSpecial6510015The user slams a concentrated shot of pure caffeine and acts before it can think better of it. This move always goes first.
Filing Fee Litigious trainers onlygroundStatus--20The user scatters spikes around the target's team that hurt Creechers switching in.
Fire Hose waterSpecial110805The target is blasted with a powerful torrent of water.
Fire Punch firePhysical7510015The target is punched with a fiery fist. This may also leave the target with a burn. (burn 10%)
Flame fireSpecial6510020The target is scorched with flames. This may also leave the target with a burn. (burn 10%)
Flash Cannon steelSpecial8010010The target is blasted with a beam of light. This may also lower the target's Sp. Def.
Fly flyingPhysical709515The user swoops down on the target from above. It can also be used to fly to any visited town.
Fresh Pot waterSpecial8010015The target is doused with scalding liquid. This may also leave the target with a burn. (burn 30%)
Full Send normalPhysical1208510The user throws itself at the target with reckless force.
Gaslight fireStatus-8515The user sets the target alight, leaving it with a burn. (burn)
Growl normalStatus-10040The user growls to lower the target's Attack.
Gust flyingSpecial4010035The target is struck by a gust of wind.
Headstart normalPhysical4010030The user strikes a quick blow. This move always goes first.
Hold Still Greg onlynormalStatus-8015The user calmly tells the target to hold still. Unnervingly, it complies, and is left paralyzed. (paralyze)
Huge Flame fireSpecial110855The target is engulfed in a huge blaze. This may also leave the target with a burn. (burn 10%)
Hurricane flyingSpecial1107010The target is enveloped by a fierce wind. This may also confuse the target. (confuse 30%)
Hyper Voice normalSpecial9010010The user lets loose a deafening shout to damage the target.
Ice Beam iceSpecial9010010The target is blasted with a freezing beam. This may also leave the target frozen. (freeze 10%)
Ice Punch icePhysical7510015The target is punched with an icy fist. This may also leave the target frozen. (freeze 10%)
Icy Wind iceSpecial559515The target is buffeted with a chilling wind. This also lowers the target's Speed.
Iron Head steelPhysical8010015The user slams its hardened head into the target.
Jump Scare ghostPhysical7010015The user startles the target with a sudden scare. This may also confuse the target. (confuse 20%)
Last Straw Tantrowl onlyflyingPhysical9010010The user finally snaps and lashes out, working itself into an even greater fury. This raises the user's Attack.
Lawyer Up Casemimic line onlysteelStatus--15The user fortifies its defenses, sharply raising its Defense.
Leech Seed grassStatus-9010A draining seed is planted on the target, leaving it poisoned. (poison)
Leer normalStatus-10030The user gives an intimidating stare to lower the target's Defense.
Lil Flame fireSpecial4010025The target is hit with a small flame. This may also leave the target with a burn. (burn 10%)
Monster Noises Greg onlynormalSpecial10010010The user unleashes a barrage of strange noises. This may also confuse the target. (confuse 30%)
Moonblast fairySpecial9510015The target is struck with the power of the moon. This may also lower the target's Sp. Atk.
Mud-Slap groundSpecial2010010The user flings mud at the target, dealing damage and lowering its accuracy.
Nasty Plot darkStatus--20The user schemes, sharply raising its Sp. Atk.
Objection Elite Four onlynormalStatus--10The user braces for impact, raising its Defense and Sp. Def. This move goes first.
On-Stage Ground Pound Asuri onlyfightingPhysical859510The user drops a showboating ground pound right on cue. This may also lower the target's Defense.
Paper Jam steelPhysical6510015The user crushes the target in a grinding, mechanical jam. This may also lower the target's Speed.
Play Rough fairyPhysical909010The user roughhouses the target. This may also lower the target's Attack.
Pocket Sand groundStatus-10015The user throws sand in the target's face to lower its accuracy.
Poison Jab poisonPhysical8010020The target is jabbed with a toxic point. This may also poison the target. (poison 30%)
Prior Art one of a kindfairySpecial9010010The target is struck by an attack that cannot be evaded.
Psychic psychicSpecial9010010The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def.
Punch Greg onlynormalPhysical6010025The user throws one honest, fully committed punch. No element, no technique -- just a grown man who means it.
Ragebait normalStatus-8515The user enrages the target, sharply raising its Attack but leaving it confused. (confuse)
Rain Dance waterStatus--5The user calls down rain for five turns, powering up Water-type moves.
Razor Leaf grassPhysical559525Sharp-edged leaves are launched to slice the target.
Recess normalPhysical7010020After dealing damage, the user switches out with a party member.
Rock Slide rockPhysical759010Large boulders are dropped on the target.
Rock Smash fightingPhysical4010015The user strikes with a forceful blow. This may also lower the target's Defense.
Rock Throw rockPhysical509015The user hurls a rock at the target.
Sandstorm rockStatus--10A five-turn sandstorm rages, damaging all Creechers except Rock, Ground, and Steel types.
Shadow Ball ghostSpecial8010015A shadowy blob is hurled at the target. This may also lower the target's Sp. Def.
Signal Beam bugSpecial7510015The target is struck by a strange beam of light. This may also confuse the target. (confuse 10%)
Sleep Powder grassStatus-7515The user scatters a powder that puts the target to sleep. (sleep)
Slow Cook Tamolten onlyfireSpecial7010015The user roasts the target low and slow with patient, even heat. This may also leave the target with a burn. (burn 30%)
Sludge Bomb poisonSpecial9010010The target is pelted with filthy sludge. This may also poison the target. (poison 30%)
Spark electricPhysical6510020The user charges the target with an electrified body. This may also leave it paralyzed. (paralyze 30%)
Statute of Limitations Statute onlyghostStatus--5Any Creecher that hears this faints in three turns unless it switches out.
Sun Laser grassSpecial1501005The target is hit with a concentrated beam of solar energy. The user must recharge on the next turn.
Sunny Day fireStatus--5The user intensifies the sun for five turns, powering up Fire-type moves.
Surf waterSpecial9010015The user crashes a great wave over the target. It can also be used to travel across water.
Swift normalSpecial60-20Star-shaped rays are fired at the target. This attack never misses.
Tackle normalPhysical4010035A full-body charge that slams into the target.
Taser electricSpecial4010030The target is jolted with electricity. This may also leave the target paralyzed. (paralyze 10%)
The Big One normalSpecial150905The target is hit with an enormous blast of power. The user must recharge on the next turn.
Thunder Wave electricStatus-9020The user releases a weak jolt that leaves the target paralyzed. (paralyze)
Thunderbolt electricSpecial9010015The target is struck with a strong jolt of electricity. This may also leave it paralyzed. (paralyze 10%)
Touch Grass grassPhysical8010015The user strikes the target with a firm, grounding blow.
Toxic poisonStatus-9010The user poisons the target with a toxic substance. (poison)
Two Weeks Notice normalStatus--5Any Creecher that hears this faints in three turns unless it switches out.
Vine Whip grassPhysical4510025The target is struck with slender, whip-like vines.
Volt Tackle Pichaku onlyelectricPhysical12010015The user hurls itself at the target in a charge of electricity. This may also leave it paralyzed. (paralyze 10%)
Water Gun waterSpecial4010025The target is blasted with a jet of water.
Waterfall waterPhysical8010015The user charges the target in a rush of water.
Wing Attack flyingPhysical6010035The target is struck with outstretched wings.